Most
adults have participated in an eLearning module at some point—either through a
work-mandated training course, as part of a self-paced online curriculum for a
certification, or even to pursue personal interests by signing up for free
online courses. We have certain
expectations now from these courses, but rarely stop to think about the
person/people behind the curtains who are addressing those expectations. Developing an eLearning module from the
ground up during LDT 504 course exposed many of the secrets and struggles of
the process.
I
would like to note that I found this experience much more difficult than I
think I would have if I were not working full-time concurrently (as I am sure
many other course participants are as well).
Without having as much time to devote to the material, I found that I
was skimming through instructions, skipping past non-essential module blocks,
and fast-forwarding through lecture recordings to find essentials. This ultimately resulted in several
unfortunate misunderstandings and mishaps that greatly interfered with the flow
of my module’s development.
One
of the first obstacles that I encountered while creating this eLearning module
came in the planning phase. I prefer a
visual planning style, and if possible, the opportunity to sketch something by
hand in my first rough draft. Usually
this will not look like much more than scribbles to anyone else, but it makes
sense to me. However, with the
introduction of the Twine wireframe tool, I was scrambling to understand how
its new features worked and how to input the large bulk of information
required. I didn’t sketch it out for
myself because I had no idea what the tool I was using would end up looking
like and relied only on how it was coming together on the screen. I also felt overwhelmed that I needed to dump
so much into each of the pieces I added to the wireframe. Even with a liberal amount of copy-paste to
keep formatting consistent, it still felt tedious and frustrating. As a person who does not usually plan out
every fastidious detail prior to execution of anything, that step was probably the
worst for me.
Despite
feeling behind and overwhelmed for most of this course, there were some parts
that I genuinely enjoyed. I am a creator
at heart, and I have a rudimentary understanding of how coding works (although
the only coding language I’ve learned has very limited applications). This helped me to understand concepts in Articulate
360 like “states”, “variables” and “triggers” quicker. As I began adding in more of the required slides,
I started to feel curious about trying new things with the program. Some triggers that I spent some time on ended
up duplicating a feature that was already part of the interface, such as the
play/pause button, so I didn’t keep them.
Others, like disabling the “next” button until a certain trigger, I did
keep. I also felt like if I’d had more
time with the program while working on the final part of the project (not
during the early stages when I was just trying to keep up), I would have
experimented with many more strategies.
To provide an example—when I work with the program Desmos (an online
website for creating activities), I can spend hours on tasks like choosing
which parts of a screen appear or disappear depending on correct/incorrect
answers, buttons that cause hints to appear when pressed, screens that reveal
answers to previous work but only after work has been completed, graphs that
can judge their own correctness, and so on.
I would have liked to explore to that level of detail with this program
and then submit a product that demonstrated those types of strategies.
While
I am glad that some of the key resources were provided for the design case,
there was still much confusion when I launched the project—namely over the
comment that I would “receive an email” which actually referred to a faux email
included in the design case notes themselves.
I also spent an inordinate amount of time researching a topic that I was
definitely NOT a subject matter expert on.
I assume that these three design cases were prepared because it is
easier to grade on a rubric; however, if that is not the driving reason behind
the choice, I believe that offering students the option to choose their own
topic (but provide a limit to branches in the module) would be a great
support. For example, since I am a math teacher,
if I’d been able to develop this module about methods for Polynomial Division,
I would have been able to gather the materials much quicker and therefore spend
more time developing the module features.
I already have many images and examples, and I can speak confidently
about each method. I would also feel
comfortable developing assessment questions that accurately match objectives
and are appropriate for the audience.
Looking to the future, I know that generative AI will come to play a significant role in the development of eLearning modules. I foresee human-made programs that employ generative AI where a person inputs key details such as course objectives, audience demographics, module style, assessment style, and module length; then the module is designed to match these characteristics and passed back to the designer for editing in order to ensure that all goals are met. While this is fascinating from a pragmatic standpoint (yay! Less work!) I think I am more excited about the prospect of virtual reality or at least augmented reality modules. Just think—Pokémon Go! meets “Safety in the Workplace Refresher Training”—in my mind I am seeing people using their devices to roam around (in a safe way) and “catch” AR cartoons of workers doing something dangerous. I just hope that the people who make those eLearning modules don’t make them boring…
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